iMobsters

iMobsters

Sunday, March 18, 2012

Fight Guide

Fighting Overview
Fighting against other players is a very effective way to gain experience in iMobsters. Understanding the fight system will allow you to maximize your win % and allow you to dictate the results of most fights.

There are several factors taken into account in a fight:
  • Mob Size: Number of mob members brought into the fight by each player.
  • Equipment: The attack or defense point value of the equipment used by the mob members in the fight.
  • Skills: The attack or defense skill points of the respective players.
  • Luck: A random chance factor just to keep things interesting.
Excess mob members or equipment,$$ current health (as long as it is 27 or higher) and character level (other than mob size restriction) are not taken into account.

Attacking
In order to initiate an attack against another player, you must have at least 1 Stamina Point and a minimum of 27 Health.

A successful attack earns you anywhere from 2 to 5 experience points. Additionally, if your opponent has any unbanked cash, you can earn up to ~2500 * their current character level. A failed attack results in 0 experience but you do not lose any cash.

Defending
As long as you have 27 health or higher, you can be attacked by another player.

A successful defense generally earns you 1 to 2 experience points. You can not earn money by defending. If you lose against an attacker, you can lose up to ~2500 * your current character level in unbanked cash.

Calculating Fight Results
Although the exact fight formula is unknown, it can be approximated by understanding each of the factors involved in a fight.

Definitions:
  • Attack/Defense Points: The total attack/defense point value of the equipment that you bring into a fight.
  • Skill Points: Your character's current attack or defense skill points.
  • Total Attack/Defense Score: The total point value based upon your attack/defense points and skill points.
Total Attack Score = Attack Points * (a % of your Attack Skill Points)
Total Defense Score = Defense Points * (a % of your Defense Skill Points)

Mob Size
It is important to remember that you can only bring up to 5x your current level in mob members into any fight. This restriction is enforced both when you are attacking and defending regardless of the level or mob size of your opponent.

Example: A Level 8 player with 188 mob members will only use 40 mob members in a fight.

Equipment and Attack/Defense Points
The number of equipment items that you can utilize in a fight is directly tied to the number of mob members that you can bring into the fight. In iMobsters, each mob member can only use a maximum of 3 equipment (1 of each type).

Each of these equipment items has an attack and defense point value that is used to work your total attack or defense points in a fight.
  • Attack: Used to calculate your Attack points when Attacking
  • Defense: Used to calculate your Defense points when Defending
The game automatically uses the best equipment that you own depending on whether you are attacking or defending. When attacking, equipment with the highest attack points are automatically used - the defense points of the equipment used is not taken into account. Conversely, when defending, equipment with the highest defense points are automatically used regardless of their attack points.

Example: I am level 30 and can bring 150 mob members into a fight. I own 150 Poison Gas Grenades (Atk 18, Def 10) and 150 RPG-7 (Atk 15, Def 20). When I attack, I will be using the 150 Poison Gas Grenades for a total of 2700 (150 * 18) attack points. When I defend, I will be using the 150 RPG-7 for a total of 3000 (150 * 20) defense points. Of course this does not take into account any armor or vehicles that you also bring into the fight.

This calculated attack or defense point value largely determines the outcome of a fight. The player with the higher value will usually win.

Skills
Your character's current attack and defense skill points also play a role in fights. Similar to equipment, only your attack skill is used when attacking and only your defense skill is used when defending. Keep in mind that the skills of your mob members do not matter.

While the exact formula is unknown, my testing has shown that your skill points serve as a multiplier to your total attack or defense points in a fight.

Example: You have a total of 2500 attack points and 30 attack skill points. Your opponent has a total of 2200 defense points and 40 defense skill points. Despite your higher attack points, you have a high chance of losing this fight.
Example: You have a total of 100 attack points and 15 attack skill points. Your opponent has a total of 200 defense points and 5 skill points. You will probably win this fight.

Luck
While the results of most fights are fairly predictable once you understand how attack points and skills are calculated, there is still some randomness involved. It is not uncommon to win 3 fights in a row against an opponent and then lose the next one (all other factors unchanged). This "luck" tends to play a greater role when the two players are closely matched.

Opponent Selection
To keep things fair, you can generally only fight against players that are similar to you in level and mob size. This restriction dont work to equipment and skill points. Also, both players must have a minimum of 27 health in order for a fight to take place.

Attacking
When attacking, you have a significant advantage because you can choose your opponent. By looking at their mob size and equipment, you can predetermine the outcome of most fights.

Generally, the attack process begins through the Attack button on the home screen. Pressing this brings up a list of randomly selected opponents that are similar to you in level and mob size (for exceptions, see Open Season). Each of the opponents has their mob size listed and their name clicon to view their profile. This profile screen contains a list of all their equipment.

By analyzing this information and comparing it to your own, you should already have a good idea if you can defeat them in a fight.

Defending
When defending, you can only rely upon having a high total defensive score. Depending on your current income stream, it may make sense to bank your cash to limit your monetary losses if you find that you are losing a high percentage of fights. Also, keeping your health under 27 prevents you from being attacked.

Open Season
At the higher levels, you may suddenly see your fight list populated with players that fall out of the normal restricted range. This occurs because there are fewer players at the higher levels and the game automatically extends the range of available opponents in order to populate the list. While this may seem unfair, it is a part of the game and occurs because you have leveled faster than the majority of other players.

When this occurs, it is recommended that you maximize your mob size and, depending upon your income stream, buy more powerful equipment. This will increase your chances against higher level opponents.



Mob Size
It may make sense - especially at the lower levels - to limit the size of your mob rather than maxing it out. This makes sense because it is much cheaper to fully equip a smaller mob with equipment than a larger mob. This also results in reduced upkeep costs and an increased income stream.

The effectiveness of this strategy at your current level can be seen by looking at your fight list. If the players on the fight list all have the same mob size (or less) than yourself, then it should be safe to proceed. However, if you see that most opponents have a larger mob size, then you should increase your mob size to at least match theirs.

I personally like to start with 9 mob members and only increase the number if absolutely necessary. Remember that building a large income stream - especially at the higher levels - is critical to your long term success.

Skill Points
In my experience, skill points can play a significant role in a fight. If your strategy is to focus on building income or camping at the earlier levels, I would recommend allocating a greater percentage of your skill points to defense. This will allow you to fend off most attackers even if they have a superior attack score.

Equipment (also see the iMobsters Equipment Guide)
It is not always necessary to equip the best available equipment. If you are winning most of your fights with your current equipment, then it may make more strategic sense to not increase your upkeep and allow your income to build at a faster rate.

If you are losing to attackers, then focus on buying equipment with the best defense point value. If you are losing when attacking, then focus on buying equipment with the best attack point value.

Maximize Your Fighting Potential
Because the game allows each mob member (up to 5 per level) to use 1 of each equipment item type when fighting, you should always make sure that everyone has at least 1 equipment item from each category that can be utilized in a fight. It does not have to be the best available equipment item, but they should at least have something to fight with.

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